Why Are There No Empires in Age of Empires? (2019)

2026-07-21

Link: https://acoup.blog/2019/11/22/collections-why-are-there-no-empires-in-age-of-empires/

HN Discussion: 2 points, 0 comments

Bret Devereaux runs A Collection of Unmitigated Pedantry (ACOUP), one of the finest public-facing history blogs on the internet. A military historian by training, he specializes in using popular media — video games, films, fantasy novels — as a hook to teach rigorous ancient and medieval history. This piece, part of a longer series, takes aim at the wildly misleading model of civilization baked into Ensemble Studios' beloved RTS franchise.

The core argument is deceptively simple: the "empires" you build in Age of Empires aren't empires at all. They're closer to autarkic city-states with an unusually diverse workforce. A real empire is defined by hegemony over other polities — the extraction of tribute, taxes, and labor from subject peoples who retain their own local structures. AoE has none of this. Your villagers chop your trees, mine your gold, and farm your fields on land you directly control. There is no periphery, no client kingdom, no tax collector riding out to a subordinate town.

Why should a technical audience care? A few reasons:

The piece is seven years old but has aged beautifully — the AoE franchise is still shipping expansions, and the underlying misconception about what "empire" means is if anything more pervasive now than in 2019. A perfect Tuesday-afternoon rabbit hole.

Why it deserves more upvotes: A meticulous historian dismantles a beloved video game's model of civilization, and in doing so quietly teaches you how real empires actually functioned.

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